Math y’all

by ryan on 07/12/2012

Ok, not the prettiest screenshot ever, but that blue line is a quadratic bezier curve created from the green and yellow cubes. The middle cube acts as the control point right now. Math!

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More Tanks

by ryan on 01/21/2012

more tanks!

The evil red tank

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Tanks

by ryan on 01/14/2012

tanks!

Couple of tanks for something new I’m working on.

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Blue

by ryan on 07/29/2011

car wip

A little work in progress render of one of the cars in my racing game. Been pretty slow lately, but I like the way this has come together.

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Unite

by ryan on 07/10/2011

Ah yes, my blog. Let’s talk about some games, shall we?

First off, if you missed it, I made a game called Brigands as part of the TIGSource Versus Competition and actually ended up finishing fourth place, which considering how often I finish games is really nothing short of amazing. I’m pretty proud of how the game turned out and felt like I learned a great deal more about developing my own games than ever before. Plus, a lot of people had fun playing it:

Equally as important, after 8 years of using Blitz 3D for development, I decided to start learning Unity. It’s been slow going over the last couple months because of my work schedule, but now that I have a bit more free time at night again, I’m starting to build some momentum. It’s nice to work in a modern game engine now, even if I spend most of that time noobing it up as I familiarize myself with Unity Javascript.

Right now I’m working on a little racing game prototype that I had started a few years back but shelved for various reasons. I’ve simplified the design of the game down to it’s simplest parts and feel like it’s something I could definitely see through to completion. And that’s my goal: finishing games.

I’ll try and put some pictures to words once the game progresses beyond the gray box stage.

 

 

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video games

by ryan on 05/4/2011

Ok, fresh install of WP, going to give this another go. As soon as I’m done with crunch

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