Math y’all
by ryan on 07/12/2012Ok, not the prettiest screenshot ever, but that blue line is a quadratic bezier curve created from the green and yellow cubes. The middle cube acts as the control point right now. Math!
Dev blog for 26k, indie game developer of Mini Hockey Champ!, Brigands, and a few other games you should play immediately. I'll wait.
Ok, not the prettiest screenshot ever, but that blue line is a quadratic bezier curve created from the green and yellow cubes. The middle cube acts as the control point right now. Math!
A little work in progress render of one of the cars in my racing game. Been pretty slow lately, but I like the way this has come together.
Ah yes, my blog. Let’s talk about some games, shall we?
First off, if you missed it, I made a game called Brigands as part of the TIGSource Versus Competition and actually ended up finishing fourth place, which considering how often I finish games is really nothing short of amazing. I’m pretty proud of how the game turned out and felt like I learned a great deal more about developing my own games than ever before. Plus, a lot of people had fun playing it:
Equally as important, after 8 years of using Blitz 3D for development, I decided to start learning Unity. It’s been slow going over the last couple months because of my work schedule, but now that I have a bit more free time at night again, I’m starting to build some momentum. It’s nice to work in a modern game engine now, even if I spend most of that time noobing it up as I familiarize myself with Unity Javascript.
Right now I’m working on a little racing game prototype that I had started a few years back but shelved for various reasons. I’ve simplified the design of the game down to it’s simplest parts and feel like it’s something I could definitely see through to completion. And that’s my goal: finishing games.
I’ll try and put some pictures to words once the game progresses beyond the gray box stage.
Ok, fresh install of WP, going to give this another go. As soon as I’m done with crunch