So, it’s been awhile now. I recently started a new job which has been keeping me very, very busy, but in a good way. Well, in a great way actually. Nevertheless, things will remain pretty slow here at least for another month or so. However, with a new TIGSource compo looming on the horizon, I may be able to set aside a few late hours here and there and try to put together a new game. Unfortunately, the last one really never progressed much beyond the few screens I posted. It’s still a really solid concept, however, the controls kinda bug me and probably are what’s keeping me from returning to it. Well, that and the whole zero time thing :) The compos are a good way to stay focused and motivated during busy times, so it’s something I’m looking forward to for the rest of the busy summer. Towards the end of the year, work will ease up to some extent and I’ll probably have more mental energy to jump on to the some of the larger projects I’ve either started or been prototyping over the last 12 months or so.
Anyway, keep your eyes peeled to the RSS feed in the meantime and hopefully I’ll have something to show soon enough. Also, I closed comments on my ERH post, the signal to noise ratio from our spamming friends was just getting out of hand.