Nothing much to report, as I mentioned before I’m still trying to make up for lost time on other pressing matters right now. I’m hoping in about a week I’ll have something significant to report, as I’ve been tossing around a few ideas and working on some prototypes in my very limited spare time.

Over the weekend my daughter was kinda acting up and it was really hot outside, so I was looking for things to do to calm her down. I remembered in the past that she really dug watching me play the NES so I hooked it back up (not sure how it got unhooked…) and fired up a few games. She sat transfixed with Zelda but then she started rummaging through the carts (she plays with them like blocks) and picking stuff for me to play in increments of 1-5 minutes. I had to rush through some of my better titles until she finally settled on something she really liked: Karate Champ. If you’ve never had the distinct displeasure of playing this little gem, I wholeheartedly encourage you to continue down whatever path you’ve chosen in life that has kept you away from its existence. I don’t like to rail too much on games, knowing first hand how difficult they are to make. Especially with older titles, the hardware and technology restrictions were incredible and it’s a miracle that people were able to create some of the greatest games under such adverse conditions. However, very little of that applies to Karate Champ. There’s plenty of crappy games out there, but it’s torture being forced to settle on such a lackluster port when so many classic games are just within arm’s reach. However, The Taskmaster would have nothing of it, as my daughter made it clear that Karate Champ was the game to be played that afternoon.

Point.

Karate Champ

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