Unite

by ryan on 07/10/2011

Ah yes, my blog. Let’s talk about some games, shall we?

First off, if you missed it, I made a game called Brigands as part of the TIGSource Versus Competition and actually ended up finishing fourth place, which considering how often I finish games is really nothing short of amazing. I’m pretty proud of how the game turned out and felt like I learned a great deal more about developing my own games than ever before. Plus, a lot of people had fun playing it:

Equally as important, after 8 years of using Blitz 3D for development, I decided to start learning Unity. It’s been slow going over the last couple months because of my work schedule, but now that I have a bit more free time at night again, I’m starting to build some momentum. It’s nice to work in a modern game engine now, even if I spend most of that time noobing it up as I familiarize myself with Unity Javascript.

Right now I’m working on a little racing game prototype that I had started a few years back but shelved for various reasons. I’ve simplified the design of the game down to it’s simplest parts and feel like it’s something I could definitely see through to completion. And that’s my goal: finishing games.

I’ll try and put some pictures to words once the game progresses beyond the gray box stage.

 

 

There are 3 comments in this article:

  1. 07/12/2011kilik says:

    Great stuff man. Love the arcade setup. I’m curious if iphone/ipad game development is easy to pickup using unity. I would love to see one day one of your titles available for the grand smacking price of 99 cents! Or you can get cheap and offer it for free, which in my honest opinion would be pricing a bit too low for your talent.

    I like this: finishing games is what I’m all about attitude.

  2. 07/18/2011Kris Olhovsky says:

    How did you apply color to the pirate ship in Brigands? Vertex painting, or is it textured?

  3. 07/19/2011ryan says:

    It’s a mix of both. The sections of the ship each have vertex colors assigned to them. Then I baked lighting from Max and applied that as a texture to the ship, blending it all together.